This is only further aided by the recently-released Elites book.Īs a matter of fact, there’s some great material out there for folks who don’t know where to start with their kill teams. Kill Team has maintained the accessibility of getting into the game system thanks to the small model count and versatility in what models can be take. One thing that has persisted since launch is just how simple it is to have a Kill Team ready to play in no time at all. However, it’s not been perfect by any means. It’s no small feat that Kill Team updates have been to the great quantity, quality and value that they have been. Arena sees regular use on my table and is, of course, supported in the organised events. I can confess that I haven’t opened the box in months. Whereas Rogue Trader, whilst it did have absolutely stellar models and the game itself felt like a good twist on the Kill Team formula, it seemed to fizzle out. This is ideal for those who are a little more serious when it comes rolling dice. The Arena box has implemented a more balanced, competitive spin on Kill Team. For instance, Elites has brought with it a flurry of expanded rosters for players to take. It’s worth stating some updates have been more successful than others, however.
The new rules included have all contributed something via Kill Team updates and the additions have been universally welcomed. Small-scale battles in short bursts providing ferocious and exciting games with plenty of dynamism. Kill Team still does what it does very well.
Each one offers something new for players be it rules, fighters or scenery.
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The torrent of new supplements and boxed sets seems undoubtedly positive for players. Games Workshop has unquestionably supported Kill Team to an exceptional standard. This is excluding the organised play events, the Arena supplement and all the boxed Kill Team sets released throughout the year, too. It’s been a very, very busy year for Kill Team updates when you look back at all of this. This even includes a new faction in the form of the Adeptus Custodes who are, unsurprisingly, unstoppable monsters. Finally, the new Elites brings an expanded roster of kill team models. Afterwards came Commanders, permitting players to take abhorrently powerful characters to lead their forces but under somewhat constrained circumstances. Rogue Trader quickly followed, which unloaded a rather different, more close-quarters feeling and new play styles with the kill teams involved. This included some Skitarii Rangers, Genestealer Cultists and a bucket-load of beautiful, new scenery. The initial Kill Team offering came in the form of the Kill Team Starter Set. Is it still the best way to jump into Warhammer 40,000? Or has the bloat truly set in? With a year since launch, I wanted to use this chance to see where the Kill Team updates have left the game sitting currently. Upon release, it certainly delivered, well for the most part.
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I was full of hope that the games would be brief but frantic skirmishes brimming with fun and tension. For those who may not remember, I dived into Kill Team head-first on the run-up to launch.
Somehow, nearly an entire year has passed since the release of Warhammer 40,000: Kill Team.